Creates a tall pillar of fire on enemy hit. Throws all four types of spheres at once. Causes cosmic explosions on enemy hit that do 1.5 times the weapons damage and inflict the. The official subreddit for discussing the Calamity Mod for Terraria. Rogue critical chance is increased by 6% and all stealth strikes only consume 75% of the player's maximum stealth. Rogue stealth generates 15% faster while moving. Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. Homes in after ricocheting, gaining 20% increased damage per ricochet. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons . All of these, and the upcoming concepts are based on the current in-game design. Throws several ink bombs when hit that explode in a confusing cloud of ink, gain a lot of stealth when struck and has a 20s cooldown. 10% increased rogue damage. Empyrean Star which homes in strongly on enemies. Stealth strikes only expend 50% of the player's max stealth, 6% increased rogue damage and increased rogue critical strike chance. This makes the "Throwing/Rogue" Class very weak compared to the others classes in Terraria. It's a solid weapon and useful for multiple bosses, but not overpowered. Rogue weapons are weapons belonging to the Rogue class. Bounces of off enemies and blocks three times, each bounce generates three additional fragments. i agree the weapons are super fun, but it's definitely not the class for me, hey so if ur reading this now, it is not updated to the newest calamity update. The Rogue is a new class added by the Calamity Mod. homes in regardless of position and massive aura upon impact. There you have it! My primary weapons are Lionfish, Prismalline, and Icebreaker (which Im finding very underwhelming). Ignores gravity, moves through walls, and builds up crystal shards as it travels. My loadout is: Dedalus armor, rogue emblem, skyline wings (working on it), frostspark boots, deific amulet, and obsidian shield (working on it). 35% increased movement speed while submerged in liquid. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Hey author, can't wait to use this mod and have a really fun ninja playthrough. it's like an upgrade/ complete rework of the throwing class. Releases cursed sparks and fireballs as it travels. Travels slower and farther, while generating smaller disks around itself. Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the. What i've noticed so far is the non-functionality of the hook of discord's teleportation from WeaponOut, the crashes when opening any menu from Luiafk's, the bad interactions with even more modifiers, and it also seems to affect Intrinsics. Releases homing urchin spikes in its path. Rogue feels slightly . 12 projectiles erupt from every explosion. I also post Calamity weapon and item showcase videos for endgame weapons like the Ark of the Cosmos, Eternity, Gael's Greatsword, Ataraxia, Dragon Pow, Exoblade, Exo Gladius, Gael's Greatsword, Drataliornus, Heavenly Gale, Subsuming Vortex, Celestus, Supernova, Animus, Azathoth, Contagion, The Dance of Light, Earth, Endogenesis, Illustrious Knives, Nanoblack Reaper, Red Sun, Voidragon, Scarlet Devil, Soma Prime, Crystyl Crusher, Svantechnical, Triactis' True Paladinian Mage-Hammer of Might, Vehemence, Temporal Umbrella, Apotheosis, Last Prism, Dark Spark, Yharim's Crystal, Zenith, Celebration MK2, Terraspark boots, Queen Slime, Empress of Light, Terraprisma, Flamsteed Ring, Final Dawn, Ultima, and more!Here are the gear and buffs I use when testing endgame weapons: Auric Tesla armor, Asgardian Aegis, Celestial Tracers, The Community, The Sponge, Core of the Blood God, Elemental Gauntlet, and Rampart of Deities. Releases several plague bees upon shattering. You will find yourself using weapons such as Consumable Throwing Weapons (like axes, grenades, spears), Javelins (Which are endless throwing weapons), Boomerangs (Returning weapons) and Bombs (Big bang, slow fire rate). Grants more healing when returning to the player. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Stealth strikes have +10 armor peneration and deal 10% more damage. Accessories and armor belonging to the Throwing class that boost throwing damage and critical strike chance will also boost rogue weapons. Tier 1 - Sunken Sea Schematic - Available after Hive Mind/Perforators, Tier 2 - Planetoid Schematic - Available after one mechanical boss, Tier 3 - Jungle Schematic - Available after Plaguebringer Goliath, Tier 4 - Underworld Schematic - Available after Providence, the Profaned Goddess, Tier 5 - Ice Schematic - Available after Devourer of Gods. Throws a butcher knife. Yep, there could be mod conflicts. Creates an irradiated explosion after the original explosion dissipates. Travels farther but slower, pierces through enemies and summons more extra disks. DaDuje910 2 yr. ago. This mod focuses on improving rogue class experience in Calamity mod. I love this mod so far, would it be possible to get it to work better with Intrinsics? Throws four brimstone darts, and splits more. Causes a Shaderain cloud to spawn above hit enemies. I hope you enjoyed reading, and be sure to comment if theres anything you disagree with or anything that I put incorrectly. Contents Splits into six copies and emits a larger, lingering explosion. Some weapons can be crafted at a Work Bench or a Pre-Hardmode / Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. Let's cover a few basic things about making your world, then we'll jump into getting started. Crystalline Scourge of the Desert or Mycoroot Enchanted Axe Lionfish Prismalline, Kelvin Catalyst or Spear of Destiny Brackish Flask or Duststorm in a Bottle Corpus Avertor, Cranium Smasher or Fallen Paladin's Hammer Radiant Star Stellar Contempt or Elemental Disk Shattered Sun Valediction Executioner's Blade Celestus Accessories and armor can be used to augment rogue damage output, and generic 'damage' buffs still increase a Rogue's damage. Causes three typhoons that deal half the weapons damage on enemy hits. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Throws every star in the stack at once, all of which pierce indefinitely. Yeah, the error I found is below, that's what pointed me to using it while paused once I figured out what the postupdate portion was checking. It's original stealth mechanic is useless because standing still while fighting a boss is a death. also, kelvin catalyst isnt that great for bosses, but its a great weapon for events and farming for stuff, Thanks! Hopefully this helps lots of beginners to calamity now and in the future. Split knives also cause explosions that rain down stars. Stealth strikes have +10 armor peneration and heal for 1 HP. Increases weapon damage deviations from 15% to -7.85%/+12.05% damage on weapon hit. As a bonus, your aggro will be very low, which in theory would be great for multiplayer boss fightsexcept that you still have to dodge all the projectiles, and most people are playing Calamity solo at this point anyway. its not worth. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than thirty new songs, over fifty recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay. They are usually thrown from the player, and may fall to the ground, return to the player, or disappear into the air. So my changes are: * Stealth regeneration doesn't depend on whether . I'm a veteran to Terraria, but super new to Calamity. Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot. Throws all spiky balls in the stack at once. Stealth generates 30% faster while standing still and 20% faster while moving. Creates two extra flame pillars on both sides of the original. Grants a small chance to evade attacks in a blast of darksun light that inflicts extreme damage, evading an attack grants full stealth and has a 20s cooldown. Stealth works like this: if a player stands still with no weapons out, their stealth meter increases. brackish flask and duststorm are good for slow, big bosses. Calamity Mod Wiki is a FANDOM Games Community. Stealth strikes have +20 armor peneration, deal 10% more damage, and heal for 1 HP. Throws three at once with higher velocity. Increases melee and rogue critical strike chance by 5%. Bounces cause an eruption of shrapnel and fire shards. I have yet to play the new update but whenever i play it i will update, Good guide, easy to access specific portions and contains all the necessary info to start off right. its what i used to defeat moonlord, but you can farm corpus avertor if you dont want to have to worry about aiming. The healing orb heals for 10% of the projectile's damage. +1 defense and 5% increased movement speed. Dodging something while invulnerable causes full stealth to be gained. Calamity Mod - Rogue Improvements Mod is pretty good Watch on stormfront razor + ruin medallion = big damage Click to expand. Thrown dagger pierces infinitely, lasts longer and summons petals on enemy hits. May be it should be nerfed in the next version. This video shows the best loadouts for Rogue Class throughout Terraria Calamity mod v2.0 (Terraria 1.4 Port Update), divided into 15 stages. Releases a larger and longer-lasting explosion. 1. Travels slower but farther while releasing more fossil shards. Probably won't ever update this again, but who knows! Increases melee and rogue damage and critical strike chance by 8%. There will be certain bosses that absolutely no one does with rogue unless they're doing a challenge run, for example. do you have a list of damage changes for the weapons? Upon reaching full Stealth, a sound effect plays to indicate it. You toss it on the ground, and it shoots electricity. Boss fights! You. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. The official subreddit for discussing the Calamity Mod for Terraria. Grants the ability to evade attacks, releasing a cloud of lumenyl fluid which damages and stuns nearby enemies, evading an attack grants a lot of stealth, and has a 90s cooldown. They deal rogue damage, a new damage type added by the Calamity Mod. Faster homing and dust particles releasing in their path. Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. StealthPress Z to consume 25% of the player's maximum stealth to perform a short-ranged teleport and render them momentarily invulnerable. its just a better combination than luiafk when it comes to unlimited potions. Normally, cadance overrides lifeforce for balance reasons but the unlimited version that luiafk provides ignores this restriction, thus giving 20% more hp that it should. Stealth strikes inflict Armor Crunch, deal 10% more damage and cost 1 less unit of stealth. Your equipment items focus on either dealing higher base damage with rogue weapons, or making rogue stealth generate faster, making them occur more often. If you ha. [20:01:42] [1/ERROR] [Terraria]: System.MissingFieldException: Field not found: 'CalamityMod.CalPlayer.CalamityPlayer.stressMax'. 1.4.4.3, still crashes with luiafk menus. Sticks into enemies instead of piercing, raining spears down upon it's target. Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player. 12% increased rogue damage. I never double up like that, but that is definitely something I should mention in the guide. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits. 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits. Prehardmode was pretty easy, but as is to be expected, Hardmode is a whole new beast. id highly recommend farming for the spear of destiny as soon as you get into hardmode. Calamity Mod Wiki is a FANDOM Games Community. It may not display this or other websites correctly. Rogue projectiles very occasionally summon moon sigils behind them. Manage all your favorite fandoms in one place! I am also having the issue where the game crashes if a luiafk menu is opened. Or maybe you don't understand how to get started? Causes Rogue weapons to run the damage deviation calculation twice, with the higher number being applied to the damage of the weapon. For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options), and the following stats are granted. The flask stops moving after a short time, shattering if enough time has passed or upon any collision with solid tiles or enemies. rogue also has a feature where if you're wearing a rogue set of armor and you aren't attacking you can build up stealth. Reduces enemy aggression. Imagine returning your modded terraria that was made 9 month before calamity update you'll notice that one of your thrower weapon Turn into a rogue weapon which thrower damage increase doesn't affect your rogue weapon So anyone make this mod a real thing That include Armor, Weapon, Accessory, ETC P.S I'm a very crappy Modder. 1/15 (6.67%) chance for enemies hit to drop 1-3 gold coins. . Valve Corporation. Hey, I don't know if this is a mistake on my end, but I've come across a couple weird bugs using this. You are using an out of date browser. Rogue projectiles leave behind nanoblades as they travel. Releases homing spores as it travels, and grants the. Causes the player to spin around, creating a large fire aura. Thanks for the reply! Thankfully, the Calamity mod is very well balanced, so it works most of the time. Personally when i played rogue, it wasnt really that good to me. JavaScript is disabled. Anyway we can get this updated for the new calamity release? That's the beginners guide to Calamity. Increases rogue attack speed by 12% but decreases damage by 10% and adds inaccuracy to rogue weapons. The official subreddit for discussing the Calamity Mod for Terraria. Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. Shatters after hitting blocks and enemies, dealing damage over a large area. Overall, Rogue is the perfect class to use if you want the full calamity experience on the first try. This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers . Terraria Calamity Rust and Dust 1.4.5 Best Rouge Class Loadouts and Setups! Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. Releases falling tar projectiles as it travels. Using a rogue weapon summons a copy of the projectile that falls from the sky. Gel Darts will pierce through enemies, making them a desirable choice for clearing out The Hungries. May I know if Rogue Damage is just another name for Throwing Damage? Your world is made and you're finally in the world! Once you have your mods downloaded, go into your controls and add some hotkeys. Constantly rains bolts of astral energy down as it travels. Spear releases smaller spears as it travels. Create an account to follow your favorite communities and start taking part in conversations. Releases homing fungi spores around the player. stealth strikes only expend 50% of the player's max stealth. Espaol - Latinoamrica (Spanish - Latin America), https://calamitymod.fandom.com/wiki/Guide:Class_setups, https://calamitymod.fandom.com/wiki/Guide:Mod_progression. Stealth strikes summon sparks on enemy hits. Hopefully this guide will help you out! Sticks to enemies and fire laser in all directions. In other words, it's a class designed for a different game that's played in a different way. Beginners Guide to Calamity (Outdated, probably wont update), (outdated. If you attack with a full bar of stealth, some weapons will activate a stealth strike and labeled in their description, giving them new powerful uses. The main purpose of the Rogue class is the Rogue Stealth Bar. This bar only appears if you wear a full set of Rogue armor. 3% increased rogue critical strike chance, +5 defense, +10% increased damage reduction and +30% movement speed while submerged in liquid, 7% increased rogue critical strike chance. many Rogue weapons will have unique and powerful effects, but these are hard to pull off sometimes. To be fair though, that mod is ancient at this point. Summons three homing lightning bolts from the bottom of the screen. Splits twice, resulting in four javelins. You will find yourself using weapons such as Consumable Throwing Weapons (like axes, grenades, spears), Javelins (Which are endless throwing weapons), Boomerangs (Returning weapons) and Bombs (Big bang, slow fire rate).